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Bunnies and Burrows

Publisher Description

Frog God Games has partnered with Dr. B. Dennis Sustare and Dr. Scott R. Robinson to return a venerable and influential piece of tabletop role-playing games to print. This tactical role-playing game contains over 200 pages of full-color adventure in the style of Redwall and Watership Down. In addition to full-color illustrations by Darlene, Moa Wallin, Maggie Vandewalle, Faith Burgar, Terry Pavlet, and others, it also contains:

A map of the known world (okay, the world is pretty small when you are a rabbit). Printable tactical maps and animal tokens for various encounter types and scenarios contained with the printable PDF of Bunnies & Burrows.


Bunnies and Burrows, Third Edition - Rules SummaryCollapse

Character Creation [ edit ]

As an an "old school" game (in the OSR sense of the word), Bunnies and Burrows character creation is very similar to early Dungeons and Dragons character creation.

To start creating a character, a player rolls 3d6 for each characteristic, assigning them in the order rolled.  Unlike D&D, B&B has two extra characteristics: speed and smell.  Once characteristics are determined the player picks a profession (class).

There are eight such professions, each corresponding to a different characteristic (eg. "Runner" for Speed, or "Seer" for Wisdom).  Players can also choose to take two professions, but if they only pick one they have a 5% greater chance of improving their main class attribute.

Core Mechanics [ edit ]

Most rolls in B&B use percentile dice (ie. 2d10, with one representing the "tens" digit and one representing the "ones") ... but some rolls are d6-based instead. Percentage chances are based on the corresponding characteristic (eg. Strength determines the chance to hit).  In another old school throwback, characters also have saving throws, which vary depending on how far their profession is from the attack's profession on the "circle of professions".

Characters progress by increasing their characteristics, which is accomplished simply by using them. The player marks a checkmark next to each characteristic on their sheet after every successful use, and then at the end of the day they have a percentage chance to increase the stat.

Interestingly, the higher the characteristic, the more likely it is to increase (eg. an 18 offers a 35% chance, while a 3 only offers a 6% chance). This can lead to characters becoming experts in their best characteristic ... or it can lead to a downward spiral where characters with unlucky characteristics are unable to improve.

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