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Fellowship: A Tabletop Adventure Game

2nd Edition


Introducing Fellowship [ edit ]

Fellowship is a game for 3-6 players about going on an adventure, in the same vein as Lord of the Rings or Wakfu or Jojo's Bizarre Adventure: Stardust Crusaders. The system is loosely based on the Apocalypse Engine. In Fellowship, one player is the Overlord, a maniacal being who has become a Threat to the World, and everyone else forms a fellowship of heroes to stop them. The focus of Fellowship is on the journey you take and the communities you meet, and saving the day is what you're here to do.

Every single player in Fellowship has a ton of narrative control, taking some of the burden off of the typical game master's job. You are playing as a hero, a champion of your people, and you are the truth in all things related to your people. When you play as the Elf, you decide what the Elves are, what their culture is like, what they value and care about, what their relationship is with the rest of the world. When someone asks about the Elves, all eyes will turn to you for the answer.

One player is the Overlord, the one attempting to destroy this world, and they create a character just like everyone else does. They control the forces of evil and they have a master plan that the fellowship must stop. They play by different rules than the other players, and will do their best to make sure saving the world is an epic journey and a fun challenge for everyone.

- Publisher Blurb

Another "Powered By The Apocalypse" System [ edit ]

Like Legend of the Elements, Fellowship takes it's rules from Apocalypse World, which means that it's also a heavily story-drive RPG.  Players accomplish things in the game by making "moves", and to succeed they must roll a simple 2d6 against a fixed target, with both partial and full successes possible.  Instead of classes player choose "playbooks", and help define the world as they create their characters.

The primary difference between Fellowship and Legend of the Elements is that Fellowship wasn't specifically designed for an Avatar-esque world.  Instead it has a more generic focus, with a world that has some sort of "evil overlord" that the party ("fellowship") has set out to stop. The game is designed to support a variety of stories that fit this archetype, and that means it can work great for an Avatar campaign, with a little effort.

Why Choose Fellowship? [ edit ]

Since Fellowship isn't specifically designed for Avatar, you may wonder why you would want to choose it over Legend of the Elements.  One main advantage of Fellowship is that it is a more established RPG.  LoE only has a single core product, while Fellowship has (at the time of writing) eight supplements, in addition to the core rules.  At least one of these (Rebellion) would be particularly useful for supporting an Avatar campaign.

Also, while Legend of the Elements only has a single (7/10) review on RPG Geek, Fellowship has six, with an average 8/10 (placing it in the top 500 RPGs on the site) ... despite coming out the same year (2016) as Legend of the Elements.

A Great System For Any "Fellowship vs. Overlord" Game [ edit ]

Of course the other main advantage of Fellowship is that, even though it can be used to run an Avatar-like campaign, it also can be used to run a variety of other campaigns.  And like many other PbtA games, part of the fun of playing Fellowship can be in letting your group create their own world, which may be inspired by franchises like Avatar ... without necessarily being defined by them.

As long as the idea of doing a little more work to tailor things for an Avatar feel doesn't scare you off, Fellowship is an excellent option to use, for an Avatar campaign or any other "fellowship"-style one.