Do: Pilgrims of the Flying Temple is a slapstick fantasy storytelling game about helping people and getting into trouble.
You tell the story of young travelers who mean well, but spend most of their time getting into trouble. You use your creativity and strategy to create a humorous coming of age story. It's like a comedic crossover between Avatar: the Last Airbender, the Little Prince and Kino's Journey.
There's a great development team behind Do, including editors Ryan Macklin and Lillian Cohen-Moore; artists Liz Radtke, Kristin Rakochy, Dale Horstman, Jake Richmond; and Evil Hat Productions, publishers of Spirit of the Century and the Dresden Files Role-Playing Game. The game also includes adventure seeds by Jared Sorensen, John Wick, Sophie Lagacé, and many more!
A Simpler, Family-Friendly Avatar-Inspired Game [ edit ]
Do: Pilgrims of the Flying Temple is not an RPG that let's you explore the world of Avatar/Korra. However, while it does have its own unique setting, that setting was strongly influenced by Avatar (as well as the Little Prince, Kino's Journey, and even Super Mario Galaxy).
This setting features hundreds of different floating worlds, including the Flying Temple that gives the game it's name. Citizens of these worlds write letters asking for help from the temple, and players (the the "Pilgrims" of the temple) are dispatched to assist, using their unique powers.
Do (pronounced "dough") is designed to be playable for families (ages 12+ ... but let's be honest, gaming age restrictions are usually a bit high, and I'm sure many nine or ten year olds will also enjoy the game). However, it's an "all ages" game, not just a game for kids.
Character Creation [ edit ]
As a story-heavy game, character creation in Do is much simpler than (say) Dungeons and Dragons. In fact, your entire "character" is defined in a single sentence!
You start by choosing an "avatar", which can be any ordinary object (eg. "cat" or "cup"). You then pick your character's "banner": a descriptive word for that avatar, eg. "sleeping" or "empty".
You then have to decide how your banner and avatar then define helps people, and how they "get in trouble" (both are central to the game). To do this you simply fill out the rest of your character's sentence: Pilgrim *Banner* *Avatar* gets in trouble by _____ and helps people by _____.
For example, Pilgrim Sleeping Cat might get into trouble by falling asleep at inappropriate times, and help people by suddenly freaking out without warning. By writing that sentence the "character" sheet has started, and the character is ready for play.
Core Mechanics [ edit ]
In Do there is no "Game Master": instead, each player takes a turn (in clockwise order) being the "Storyteller", with all the other players being "Troublemakers" for that turn.
The Storyteller then draws three stones from a bag containing white and black stones (Do doesn't use traditional dice), and the ratio of white to black determines the outcome of the turn. A character might help someone and/or get into/out of trouble as a result, and the details might be written by the Storyteller or the Troublemakers.
When those details are being written (again, depending on the stones), the player may or may not get to use a "goal word" in the description. Goal words come from the "letters" which started the entire adventure. For instance, an adventure might begin with an NPC asking for help after their island was swallowed by a whale, and promising cookies as a reward; that letter might have both both "whale" and "cookies" in its goal words.
After all the goal words have been used, or more than 8 stones have been drawn, the adventure ends. Characters don't exactly level at that point, but they add more story to their sheet, and get to change their banner before the next adventure.
An Excellent Story-Telling RPG For Avatar Fans of All Ages [ edit ]
As a family-friendly RPG that's only inspired by Avatar, Do: Pilgrims of the Flying Temple won't be for every Avatar fan. But for gamers looking for a free-form story-telling experience, in a fun and unique world with heavy Avatar vibes ... and with rules almost any player can easily learn ... Do will be perfect.
Do is also highly rated online, with an RPG Geek ranking in the 170's at the time of writing. That may not sound impressive, but keep in mind that's out of all published RPGs on the site ... despite being a small/independent game. And if you still aren't convinced, consider that when the game was released, in 2011, it took home three Indie RPG Awards ... for Best Production, Most Innovative Game, and Indie Game of the Year!